Thanks to the work from Breezi which makes these screenshots absolutely gorgeous!
The iOS remote control will begin beta-testing this week, please stay in tune for more informations on registration for beta-testing tomorrow.
That’s the civilization that we’ve built as human beings
So still an early teaser only, but the quasi unlimited screen space is just so comfortable to work with! No need for rear/front view controller, no need to try to find some where to squeeze the stop watch into, and we support all orientation as well ^^
Still need to fight with the splitViewController to get the sidebar hide/reveal correctly, but it seems quite promising now ^^
A week struggling around the build system, it actually turned out (with my mentor’s great insight!) that it was a unit test that kept blocking the build …
Now it finally builds and gives Linux distro the ability to publish remote control service via Avahi! So here you go, a Mac OSX instance and a Linux instance lives simultaneously on the local network!
For people who want to give it a try, use –enable-avahi when build.
Btw, here is a new attempt of an iOS flavored app icon with the famous LibO greenness 😛
Next step: platform independent abstraction of Zeroconf service + zeroconf for Windows + pointer drawing on the slideshow.
After digging around for quite a long time, I’ve finally implemented the auto-discovery service using Apple’s Bonjour Protocol.
This is quite an indispensable feature as users will have to look up the IP address manually which might cause a certain level of confusion for non-geeky users. ^^
So here is what you will get. Once launched, the app will look for available computers providing impressRemote service. Once found, it will populate the list and let users choose from it.
Alternatively, users can always create a new computer entry manually, in case there isn’t one, a brief instruction on what to do will show instead of manual computers (by the way, any other way to call it than “manual computers”? that doesn’t sound quite human understandable…)
It only works on Mac OSX for now (thanks to tml for the guide on how to build something with both ObjC and C++ in it ^^), I will work on the Linux&Windows build tomorrow!